Interactive games for events and conferences
Activities where the audience really takes part: teams play from a tablet or phone and the leaderboard moves live on the big screen. Nothing to install, just a code or a QR.
More than a photocall
At a conference or a booth, attention is the hardest thing to win. A team game with a live leaderboard turns attendees into participants: they compete, laugh and remember the message you wanted to get across.
The games I have built have been used at real events. Each game's state lives on the server and reaches every screen at once over WebSockets, so everyone sees the same thing at the same moment, and the moderator runs the rounds from a panel.
Types of game I make
Team quiz
Questions on a big screen, with points for right answers and for speed.
Jokers
Attacks on other teams (blurred vision, blinking, floating spots) that spice up the game.
Topic wheel
A wheel picks each round's category, live for everyone.
Swipe and memory
Quick booth games: swipe against the clock or find the pairs.
Escape room
Chained challenges each team solves on its tablet to move forward.
Moderator panel
Start, pause and advance rounds, and watch the leaderboard from a Filament panel.
Real projects
They're not mock-ups: they're built, in use, and you can see them working.

Live event games
Multiplayer games for conferences and booths: teams compete from a tablet or phone and the leaderboard moves live on the big screen.
See project →
Events & weddings
Websites for live events, webinars and friends' weddings, each with its own identity. What matters on the day, and nothing else.
See project →How I work
- 01
We talk
You tell me what you want to build and who it is for. Within 24 working hours I reply with a first idea of how I would approach it.
- 02
Proposal
We turn the idea into concrete features and split them into phases, starting with what adds the most value.
- 03
Design
I design the screens before writing code, so you can see and adjust the product while changes are still cheap.
- 04
Development
I build in deliveries: you see real, working progress, not just screenshots.
- 05
Launch
I ship it to your server or the app stores, and stay on hand to fix, measure and add what comes next.
Frequently asked questions
Do attendees have to install anything?
No. They join from the browser on a tablet or phone with a code or by scanning a QR. That means anyone can play within seconds, even at a booth with people passing by.
How many teams can play at once?
The games are designed for several teams competing at the same time, each on its own device, with a big screen showing the leaderboard. The exact number depends on the event format: we work it out together.
Can the game be adapted to my brand and content?
Yes. Questions, challenges, colours and logo are adapted to each event, and the content is loaded from a panel, so it can also be changed at the last minute.
What happens if the connection drops during the event?
The game state lives on the server: if a device disconnects, it picks up the game where it was when it reconnects. Even so, before every event I check the venue's network and test the game in real conditions.
How far in advance should I book it?
It depends on whether we start from an existing game or a new one, and how much needs adapting. The sooner you get in touch, the more room there is to test it calmly: tell me the date and format and I'll tell you what is feasible.
From the blog

Conference and stand games people join in
Which mechanics make a conference or stand audience genuinely take part: team quizzes, wildcards, memory, and the rules I demand before any event.
Read →
A real-time multiplayer game with Laravel Reverb
How I keep tablets and a giant screen in sync in a conference game: the server as referee, Reverb as the fast lane and a poll as a safety net.
Read →Let's talk about your project.
Tell me what you have in mind. I'll get back to you within one working day, with a first idea of how I'd build it and what it could cost.
Not sure where to start? Plan your project →
or email me directly at rafa@rafarivas.es